If I understand it right most of the software keeps the motion data in a pretty raw form. At 0.01 s the hand is that location A while at 0.02 s the hand is at location B. It doesn”t describe the timeframe of 0.01 till 0.60 as moving the arm to the right.
Especially it doesn”t have a well defined vocabulay for what moving a arm means. If you do moleculary biology you can download an ontology file in owl or obo which gives you a controlled vocabulary for describes moleculary biology.
Even controlled vocabulary to describe emotional states makes it into OBO Foundary.
If you want to make progress with science you need to have detailed language with specific meaning. But you are right, the movie industry and the game industry did produce some useful tools in that area. Much more than the medicine/biology/bioinformatics folks.
Look at motion capture for computer animation, both for games and for movies?
If I understand it right most of the software keeps the motion data in a pretty raw form. At 0.01 s the hand is that location A while at 0.02 s the hand is at location B. It doesn”t describe the timeframe of 0.01 till 0.60 as moving the arm to the right.
Especially it doesn”t have a well defined vocabulay for what moving a arm means. If you do moleculary biology you can download an ontology file in owl or obo which gives you a controlled vocabulary for describes moleculary biology. Even controlled vocabulary to describe emotional states makes it into OBO Foundary.
If you want to make progress with science you need to have detailed language with specific meaning.
But you are right, the movie industry and the game industry did produce some useful tools in that area. Much more than the medicine/biology/bioinformatics folks.
Motion capture by itself probably doesn’t.
However things like skeletal animation systems probably do.