“Poke hole through armor” is the approach used by almost every weapon. A small hole is the most efficient way to get to the squishy insides. Cutting a slot would take more energy. Blunt impact only works on flimsy squishy things. A solid shell of armor easily stopped thrown rocks in antiquity. Explosive over-pressure is similarly obsolete against armored targets.
TLDR:”poke hole then destroy squishy insides” is the only efficient strategy against armor.
Modern vehicles/military stuff are armored shells protecting air+critical_bits+people
Eliminate the people and the critical bits can be compacted. The same sized vehicle can afford to split critical systems into smaller distributed modules.
Now the enemy has make a lot more holes and doesn’t know where to put them to hit anything important.
This massively changes offense/defence balance. I’d guess by a factor of >10. Batteries have absurd power densities so taking out 75% of a vehicle’s batteries just reduces endurance. Only way to get a mobility kill is to take out wheels.
There are still design challenges:
how to avoid ammo cook-off and chain reactions.
misdirection around wheel motors (improves tradeoffs)
efficient manufacturing
comms/radar (antenna has to be mounted externally)
Zerg rush
Quantity has a quality of its own. Military vehicles are created by the thousands, cars by the millions. Probably something similarly sized or a bit smaller, powered by an ICE engine and mass produced would be the best next gen option.
Current ATGMs poke a hole in armor with a very fast jet of metal (1-10km/s). Kinetic penetrators do something similar using a tank gun rather than specially shaped explosives.
“Poke hole through armor” is the approach used by almost every weapon. A small hole is the most efficient way to get to the squishy insides. Cutting a slot would take more energy. Blunt impact only works on flimsy squishy things. A solid shell of armor easily stopped thrown rocks in antiquity. Explosive over-pressure is similarly obsolete against armored targets.
TLDR:”poke hole then destroy squishy insides” is the only efficient strategy against armor.
Modern vehicles/military stuff are armored shells protecting air+critical_bits+people
Eliminate the people and the critical bits can be compacted. The same sized vehicle can afford to split critical systems into smaller distributed modules.
Now the enemy has make a lot more holes and doesn’t know where to put them to hit anything important.
This massively changes offense/defence balance. I’d guess by a factor of >10. Batteries have absurd power densities so taking out 75% of a vehicle’s batteries just reduces endurance. Only way to get a mobility kill is to take out wheels.
There are still design challenges:
how to avoid ammo cook-off and chain reactions.
misdirection around wheel motors (improves tradeoffs)
efficient manufacturing
comms/radar (antenna has to be mounted externally)
Zerg rush
Quantity has a quality of its own. Military vehicles are created by the thousands, cars by the millions. Probably something similarly sized or a bit smaller, powered by an ICE engine and mass produced would be the best next gen option.