r is that why magic is getting weaker—as the simulation computer fills up?
If the simulation is filling up that might make time travel less powerful but I don’t see why the processing/resource constraints should make other forms of magic also need to be restricted.
If the simulation is filling up that might make time travel less powerful but I don’t see why the processing/resource constraints should make other forms of magic also need to be restricted.
(fixed simulation resources / increasing population) = less magic per person
(fixed simulation resources for magic / increasing population using magic simultaneously) = less spare magic at any given moment
Were the sort of ideas I was thinking. But, if it’s a simulation it needn’t compute in realtime, so it is a weak suggestion.