(fixed simulation resources / increasing population) = less magic per person
(fixed simulation resources for magic / increasing population using magic simultaneously) = less spare magic at any given moment
Were the sort of ideas I was thinking. But, if it’s a simulation it needn’t compute in realtime, so it is a weak suggestion.
(fixed simulation resources / increasing population) = less magic per person
(fixed simulation resources for magic / increasing population using magic simultaneously) = less spare magic at any given moment
Were the sort of ideas I was thinking. But, if it’s a simulation it needn’t compute in realtime, so it is a weak suggestion.