What counts as “fitting” the clue? (“My” version permits clues to be literally anything and in actual play they may be very obscure or indirect; in particular, they are very often not straightforward definitions.)
Fair enough. In “my” version, a contacting attacker, or a defending defender, has to figure out the specific word the clue-making attacker has in mind (or “essentially” the same word; e.g., if what’s known is that the defender’s word begins GA and a clue is “Eppur si muove”, clearly GALILEO and GALILEI and GALILEO GALILEI are all equally good answers).
Again, I think the game works about equally well with any convention for how close you have to be, so long as you apply the same convention to attackers and defender.
What counts as “fitting” the clue? (“My” version permits clues to be literally anything and in actual play they may be very obscure or indirect; in particular, they are very often not straightforward definitions.)
In my version, clues are normal sentences/definitions. In edge cases it’s up to the group to decide whether a word fits the clue.
Fair enough. In “my” version, a contacting attacker, or a defending defender, has to figure out the specific word the clue-making attacker has in mind (or “essentially” the same word; e.g., if what’s known is that the defender’s word begins GA and a clue is “Eppur si muove”, clearly GALILEO and GALILEI and GALILEO GALILEI are all equally good answers).
Again, I think the game works about equally well with any convention for how close you have to be, so long as you apply the same convention to attackers and defender.