That would fall under “nitpicking”. When I said “impossible” I meant to say “they won’t work on us here”. Or will work with negligible probability, which is pretty much the same thing. My question to Carl stands: does he agree that it’s impossible/pointless to save people in the past by building rescue sims? Is this a consequence of UDT, the way he understands it?
A word on nitpicking: even if I believe it’s likely you meant a given thing, if it’s nonetheless not clear that you didn’t mean another, or presentation doesn’t make it clear for other people that you didn’t mean another, it’s still better to debias the discussion from illusion of transparency by explicitly disambiguating than relying on fitting the words to a model that was never explicitly tested.
There is an essential ambiguity for this discussion between “pointless” because subjective anticipation won’t allow you noticing, and “pointless” because it doesn’t optimize goodness as well as other plans do. It might be pointless saving people in the past by building sims, but probably only for the same reason it might be pointless reviving the cryonauts: because there are even better decisions available.
That would fall under “nitpicking”. When I said “impossible” I meant to say “they won’t work on us here”. Or will work with negligible probability, which is pretty much the same thing. My question to Carl stands: does he agree that it’s impossible/pointless to save people in the past by building rescue sims? Is this a consequence of UDT, the way he understands it?
A word on nitpicking: even if I believe it’s likely you meant a given thing, if it’s nonetheless not clear that you didn’t mean another, or presentation doesn’t make it clear for other people that you didn’t mean another, it’s still better to debias the discussion from illusion of transparency by explicitly disambiguating than relying on fitting the words to a model that was never explicitly tested.
There is an essential ambiguity for this discussion between “pointless” because subjective anticipation won’t allow you noticing, and “pointless” because it doesn’t optimize goodness as well as other plans do. It might be pointless saving people in the past by building sims, but probably only for the same reason it might be pointless reviving the cryonauts: because there are even better decisions available.
To clarify: I already accept the objections about “burdensome details” and “better plans”. I’m only interested in the subjective anticipation angle.
ETA: sometime after writing this comment I stopped understanding those objections, but anticipation still interests me more.