A game based on this sounds fun. I always liked the game Islands for similar reasons.
I’m not exactly sure what operation should be used for aggregation.
My understanding is that one of the most difficult constraints in preference aggregation is that most possible systems are subject to strategic/adversarial optimization, thus favoring those who have the means to spend more time and resources on such adversarial optimization and discouraging people from signaling their true preference.
Practical Concerns of Deploying it in Reality
Most kinds of non price discrimination are illegal. If it weren’t you could build a community cheaply and then only let in the people you want. Colleges are valuable in part because they’re one of the few places you can still do this.
A game based on this sounds fun. I always liked the game Islands for similar reasons.
My understanding is that one of the most difficult constraints in preference aggregation is that most possible systems are subject to strategic/adversarial optimization, thus favoring those who have the means to spend more time and resources on such adversarial optimization and discouraging people from signaling their true preference.
Most kinds of non price discrimination are illegal. If it weren’t you could build a community cheaply and then only let in the people you want. Colleges are valuable in part because they’re one of the few places you can still do this.