I like this framing, but I generally think of there being more levels, and a lot of backward-information among levels (outer levels influencing inner levels). Between execution and deckbuilding, there’s a choice of what game to play now. Before any of it, card acquisition, based on an earlier level of deciding to get into this game at all. And so on, up the abstraction and decision tree. Each level is influenced by earlier levels, and makes predictions about later level: you acquire cards and build your deck based on experiences in the execution of games.
This prediction and effect _does_ mean that object-level actions can cause impact on meta-level strategies. In fact, execution-level behaviors (social praise/blame) is the PRIMARY way to get others to change their meta-strategies.
It also seems worth pointing out that the referent of the metaphor indeed has more than two levels. For example, we can try to break it down as genetic evolution → memetic evolution → unconscious mind → conscious mind. Each level is a “character” to the “player” of the previous level. Or, in computer science terms, we have a program writing a program writing a program writing a program.
I like this framing, but I generally think of there being more levels, and a lot of backward-information among levels (outer levels influencing inner levels). Between execution and deckbuilding, there’s a choice of what game to play now. Before any of it, card acquisition, based on an earlier level of deciding to get into this game at all. And so on, up the abstraction and decision tree. Each level is influenced by earlier levels, and makes predictions about later level: you acquire cards and build your deck based on experiences in the execution of games.
This prediction and effect _does_ mean that object-level actions can cause impact on meta-level strategies. In fact, execution-level behaviors (social praise/blame) is the PRIMARY way to get others to change their meta-strategies.
It also seems worth pointing out that the referent of the metaphor indeed has more than two levels. For example, we can try to break it down as genetic evolution → memetic evolution → unconscious mind → conscious mind. Each level is a “character” to the “player” of the previous level. Or, in computer science terms, we have a program writing a program writing a program writing a program.