Like Viliam Bur pointed out, the general status in society isn’t that important: “wanting to be a video game maker” could plausibly follow from just having liked video games enough at some specific age, for example.
If you strongly feel like this isn’t your issue, I won’t argue… but I would point out that if someone did want to have an identity as a game-maker but didn’t have an interest in actually making games, then the pattern of “avoids doing small realistic projects, keeps starting big projects and then quickly gives up on them before doing much concrete work” seems almost perfectly optimized for the goal of maintaining the identity with the least amount of effort.
Like Viliam Bur pointed out, the general status in society isn’t that important: “wanting to be a video game maker” could plausibly follow from just having liked video games enough at some specific age, for example.
If you strongly feel like this isn’t your issue, I won’t argue… but I would point out that if someone did want to have an identity as a game-maker but didn’t have an interest in actually making games, then the pattern of “avoids doing small realistic projects, keeps starting big projects and then quickly gives up on them before doing much concrete work” seems almost perfectly optimized for the goal of maintaining the identity with the least amount of effort.