When I say space combat / exploration dynamics, I’m not including acausal interactions. I don’t think that locusts are especially a problem for acausal interactions.
why? i think acausal locust (agents who maximise their acasual influence) is more concerning than causal locust (agents who maximise their casual influence).
mostly bc ‘search over all strategies + unconstrained competition’ seems more likely in the acausal landscape than our future lightcone. acausal landscape is bigger, and more likely to be multipolar.
When I say space combat / exploration dynamics, I’m not including acausal interactions. I don’t think that locusts are especially a problem for acausal interactions.
why? i think acausal locust (agents who maximise their acasual influence) is more concerning than causal locust (agents who maximise their casual influence).
mostly bc ‘search over all strategies + unconstrained competition’ seems more likely in the acausal landscape than our future lightcone. acausal landscape is bigger, and more likely to be multipolar.