Have you thought about how much time you are ready to put into the project? I’d ballpark the timescale for this as at least two years if you work on this alone, aren’t becoming a full-time game developer and want to put a large-scale competent CRPG together.
EDIT: I’m guessing this would look like something like what Zeboyd Games puts out. They had a two-man team working full-time and took three months to make the short and simple Breath of Death. Didn’t manage to find information on how long their more recent bigger games took to develop, but they seem to have released around one game a year since.
Honestly, I’d probably start by trying to throw something much simpler together with RPG Maker, just to learn the system and see what it’s like. And I don’t actually have a “real job”, so the amount of time I spend is mostly limited by my own patience.
And using RPG Maker might help speed up the technical work.
Have you thought about how much time you are ready to put into the project? I’d ballpark the timescale for this as at least two years if you work on this alone, aren’t becoming a full-time game developer and want to put a large-scale competent CRPG together.
EDIT: I’m guessing this would look like something like what Zeboyd Games puts out. They had a two-man team working full-time and took three months to make the short and simple Breath of Death. Didn’t manage to find information on how long their more recent bigger games took to develop, but they seem to have released around one game a year since.
Honestly, I’d probably start by trying to throw something much simpler together with RPG Maker, just to learn the system and see what it’s like. And I don’t actually have a “real job”, so the amount of time I spend is mostly limited by my own patience.
And using RPG Maker might help speed up the technical work.