Also, games really train people to stay on the script nowadays.
When I played Zelda games, I would always work out what option I was supposed to take, then take the other one, confident that I would get to see a few extra lines of dialogue before being presented with the same option again.
(I say “always”, but when I first played, I would carefully make the correct choice, for fear that something bad would happen if I didn’t agree to help Zelda. I don’t remember when I developed the opposite habit.)
When I played Zelda games, I would always work out what option I was supposed to take, then take the other one, confident that I would get to see a few extra lines of dialogue before being presented with the same option again.
(I say “always”, but when I first played, I would carefully make the correct choice, for fear that something bad would happen if I didn’t agree to help Zelda. I don’t remember when I developed the opposite habit.)