That could be, but also maybe there won’t be a period of increased strategic clarity. Especially if the emergence of new capabilities with scale remains unpredictable, or if progress depends on finding new insights.
I can’t think of many games that don’t have an endgame. These examples don’t seem that fun:
A single round of musical chairs.
A tabletop game that follows an unpredictable, structureless storyline.
Agree. I merely assert that we should be aware of and plan for the possibility of increased strategic clarity, risk awareness, etc. (and planning includes unpacking “etc.”).
Probably taking the analogy too far, but: most games-that-can-have-endgames also have instances that don’t have endgames; e.g. games of chess often end in the midgame.
That could be, but also maybe there won’t be a period of increased strategic clarity. Especially if the emergence of new capabilities with scale remains unpredictable, or if progress depends on finding new insights.
I can’t think of many games that don’t have an endgame. These examples don’t seem that fun:
A single round of musical chairs.
A tabletop game that follows an unpredictable, structureless storyline.
Agree. I merely assert that we should be aware of and plan for the possibility of increased strategic clarity, risk awareness, etc. (and planning includes unpacking “etc.”).
Probably taking the analogy too far, but: most games-that-can-have-endgames also have instances that don’t have endgames; e.g. games of chess often end in the midgame.