the value of good communication lies in whether or not it is properly understood, and ultimately is measured by whether or not it produces the desired behavior in its recipient.
Hidden information in board games is a great way to explore coordination games and game theory Focal points such as the New York City question. Are you familiar with other board games in this space? Have you heard of The Mind?
No other examples come to mind, which is one reason I thought to write the post on Hanabi. I have not heard of The Mind but it sounds like a somewhat surreal experience.
I find Hanabi to be a simple way to challenge my bias that other individuals will arrive at a similar conclusion as I, even with imperfect information. The simplicity of the scoring mechanism provides discrete, actionable information that can provide a narrative that, yes, I can improve the quality and consistency of my interpersonal communication.
For me, Hanabi is a meditative process of self-reflection. To read that Goofus not only can compartmentalize two pages of negative feedback but also can stay strict to the “correct informal conventions” is eye-opening. It sounds like an unpleasant process for both Goofus and the teammates. Given the fact that there are many other games/exercises that offer a higher reliability for engines, perhaps Goofus is looking in Hanabi for that one partner that can understand him 100%, without his needing to evaluate his communication process.
Being a Gallant is about communicating the message which is most likely to make sense to your recipient, not the message that best appeals to you for some reason. I suspect it is a skill like any other and is best improved simply through regular practice. Post-mortems on failed communications is also likely to be helpful, if only to prevent future mistakes of the same kind. Eventually, one who has fully embodied Gallant will do a pre-mortem before every attempt at communication, iteratively improving their draft message before communicating the best possible signal they can produce.
Hidden information in board games is a great way to explore coordination games and game theory Focal points such as the New York City question. Are you familiar with other board games in this space? Have you heard of The Mind?
No other examples come to mind, which is one reason I thought to write the post on Hanabi. I have not heard of The Mind but it sounds like a somewhat surreal experience.
I find Hanabi to be a simple way to challenge my bias that other individuals will arrive at a similar conclusion as I, even with imperfect information. The simplicity of the scoring mechanism provides discrete, actionable information that can provide a narrative that, yes, I can improve the quality and consistency of my interpersonal communication.
For me, Hanabi is a meditative process of self-reflection. To read that Goofus not only can compartmentalize two pages of negative feedback but also can stay strict to the “correct informal conventions” is eye-opening. It sounds like an unpleasant process for both Goofus and the teammates. Given the fact that there are many other games/exercises that offer a higher reliability for engines, perhaps Goofus is looking in Hanabi for that one partner that can understand him 100%, without his needing to evaluate his communication process.
How can one be a Gallant?
Being a Gallant is about communicating the message which is most likely to make sense to your recipient, not the message that best appeals to you for some reason. I suspect it is a skill like any other and is best improved simply through regular practice. Post-mortems on failed communications is also likely to be helpful, if only to prevent future mistakes of the same kind. Eventually, one who has fully embodied Gallant will do a pre-mortem before every attempt at communication, iteratively improving their draft message before communicating the best possible signal they can produce.