Arrows of time and space

The Question

Like every other confusing word, time is overloaded. It means at least two different things:

1: The direction in which entropy increases, and hence in which we experience things.

2: That one dimension of the 4 dimensions of spacetime that is timelike in the Lorentzian sense. Namely, the interval between two events in Minkowski space is defined in terms of 4 dimensions as

One of those dimensions has a positive sign in the formula, the others negative. We call the one with a positive sign “time”.

Now why are these two directions approximately the same? Is that by chance or is it for a fundamental reason?

Instead of doing research on this, I thought about it for a while, so I might be talking complete nonsense, but here’s what I think I’ve discovered.

The Basics

To think about this correctly it helps to discard our usual model of the world, and think about spacetime as a 4d space, rather than time as a separate thing. Since imagining 4d things is hard, let’s discard one of the space dimensions so that we can use the X and Z coordinates to represent space, and the Y coordinate to represent time.

Also, to make the maths easier lets scale the chart so that our units on the X and Z axis are 299,792,458 metres each, and our units on the Y axis are seconds. Then light travels 1 unit in the Y direction for every 1 unit it travels on the X/​Z plane.

In this model we model particles as strings rather than points, where each string traces the history of a particle over time. When we take a cross-section of spacetime along any surface, we see the particles as the points we’re used to instead of strings.

Interactive visualisation

Now what makes the time dimension special is that none of these strings can ever have an angle greater than 45 degrees relative to the Y axis (i.e. they can’t go faster than the speed of light). One straightforward impact of that is the strings can never loop back on themselves, so that any cross section that is orthogonal to the time axis will never have the same particle multiple times. A cross section orthogonal to the X or Z axis does not have this property, and the same particle is likely to appear in one of them multiple times.

Note that just like our choice of X and Z axis are arbitrary, our choice of Y axis is arbitrary. I can pick any direction that is less than 45 degrees off my current Y axis, perform a suitable Lorentz transformation, and call that my new Y axis, and all these properties will continue to hold. The seemingly mind-blowing thing about relativity is that I can do that multiple times and my final Y axis will still never appear more than 45 degrees off the original Y axis.

Interactive Visualisation

When viewing spacetime in this manner we need to rephrase our rules of physics. Instead of prescribing how space evolves from one moment in time to the next, they can instead be viewed as describing how spacetime looks like in practice. For example, given that a bunch of strings meet at a particular point, and you pick a random direction for each string and tell me what the string looks like in that direction, I can then tell you what the other half of each string looks like in the immediate vicinity of the meeting point (up until one of them meets another string).

Causality in space and time

Given a snapshot of the state of some particles in a partial cross-section of space at a particular point in time, we can (subject to computational constraints) predict the state of those particles indefinitely, so long as no new other particles interact with them. Since no particles can travel faster than the speed of light we can draw an inverted cone over the area where we know with certainty there are no foreign particles, and can predict all particles in that volume perfectly.

This can be done inductively—by knowing the state of all particles at time t, we calculate the state of all particles at time t+1, then use that to calculate t+2 etc. Even though (if?) time isn’t discrete, we can still calculate state to arbitrary precision by reducing the size of our steps.

The same applies backwards in time of course.

Interactive Visualisation

Can we do the same in space? If I draw a cross section in spacetime orthogonal to the X axis, and tell you the state of any particles that ever pass through that cross section (including Y and Z coordinates), can we use that to predict the state of the particles at other points in spacetime?

The first problem is that there’s no guarantee that foreign particles don’t interact with the particles that pass through our cross-section so it’s impossible to predict anything with certainty.

Red represents our cross-section. Y axis is time, X is space. A and B are particles. A passes through our cross-section, but is then knocked onto a new trajectory by B.

But let’s say I guarantee that every single particle in the universe passes through our cross-section at least once, so we have some information on all particles. Can we then use this inductive process to iteratively calculate the state of all those particles across the rest of spacetime?

Unfortunately, the answer is still no: A particle could go far away from our cross-section, then return again, and then interact with a particle nanometres away from our cross-section, before shooting off into the distance for good. This will throw off our iterative calculations off, which have no idea of its existence till they reach much further out. We can’t be certain of the state of the universe even arbitrarily close to our cross-section.

Red represents our surface of knowledge. Y axis is time, X is space. A, B and C are particles. B bounces off A far from the surface of knowledge and is reflected back at C, knocking it to a new direction. We can’t know the location of C close to the surface without first calculating the locations of A and B far from the surface, making our calculation significantly more complex.

Indeed there could be multiple possible spacetimes which have identical cross-sections through them. We’re reduced to finding spacetimes that are consistent with our knowledge, and what’s worse, there’s no algorithm which can find them[1].

The arrow of time in Euclidean space

Consider now a Euclidean universe where all the dimensions are spacelike[2]. There’s no maximum speed of light, and particles are free to turn back on themselves—indeed a particle might even be a loop.

Random particle trajectories in Euclidean and Minkowski space starting from a singularity. Interactive Visualisation.

Given our previous section it’s clearly impossible to accurately predict the behaviour of particles in a Euclidian space. Does that mean that memory and action are impossible since both require reconstructing the past or the future based on the state of the present?

Not necessarily, as we don’t need perfect knowledge of the past or the future, just good enough. Perhaps we can still predict with sufficient accuracy for memory and action to work.

So can we have an arrow of time in a Euclidean universe?

Consider such a universe with a singularity. Every particle has one end at the singularity. From the singularity particles head out in every direction. Close to the singularity particles have extremely low entropy—particles are packed in very dense clusters, with much less dense areas between clusters, allowing for large energy gradients.

A bit further away from the singularity, entropy is still very low, and in our local space all particles are approximately parallel.

Interactive Visualisation

The particles interact in predictable ways, and by pure random chance we get self perpetuating patterns in the particle strings—patterns in particle strings which “cause” other particle strings further out to bend into the same patterns. This is possible because the energy gradient causes predictable behaviour which the patterns can exploit to modify the shape of other particles. Then evolution kicks in, and the rest, as they say, is history.

To a conscious being in such a universe their perception of time will be in the direction directly opposite to the singularity.

The arrow of time in Minkowski space

Could the same thing happen in our universe? Could the arrow of time point in a spacelike direction instead of a timelike one?

No. Entropy can’t increase in a vacuum—it instead increases as particles become more disordered. The arrow of time always follows particles and their interactions. Particles move slower than the speed of light, and so their trajectories are always timelike.

And so our conclusion is: It’s not that the time dimension is special and allows the arrow of time to exist, it’s rather that the time dimension prevents the arrow of time from existing in a spacelike dimension by blocking particles from moving faster than .

Which is perhaps a bit obvious, but I found the exercise of visualising all this helpful for better understanding the arrow of time.

  1. ^

    To be precise: In a universe with infinite particles, given a snapshot orthogonal to a time axis I can calculate the state of any point in spacetime to arbitrary precision in a finite amount of time. Given a snapshot in space orthogonal to a space axis I cannot.

  2. ^

    Greg Egan’s story Orthogonal is set in such a Euclidean universe. His website contains a wealth of information about the physics of such a universe.