The preference to really save a drowning person rather than virtually is better for the person who is drowning.
Of course, best would be for no one to need to be saved from drowning; then you could indulge an interest in virtually saving drowning people for fun as much as you liked without leaving anyone to really drown.
In most of those games the people you are killing are endangering someone. There are some games where you play a bad guy, but in the majority you’re some sort of protector.
The preference to really save a drowning person rather than virtually is better for the person who is drowning.
Of course, best would be for no one to need to be saved from drowning; then you could indulge an interest in virtually saving drowning people for fun as much as you liked without leaving anyone to really drown.
Actually, most games involve virtually killing, rather than virtually saving. I think that says something...
In most of those games the people you are killing are endangering someone. There are some games where you play a bad guy, but in the majority you’re some sort of protector.