Right, we wouldn’t want it to be possible to easily build doom devices. Good point.
I think the right balance would be something like “If player 1 is snowballing and invading player 2, player 2 can sell their soul to get a decent chance of defending against player 1 and a small chance of outright turning the tide and beating them, but even if they maximally sell their soul they still might lose, and if they push Player 1 too much then player 1 probably has a chance to retaliate by selling THEIR soul...”
Right, we wouldn’t want it to be possible to easily build doom devices. Good point.
I think the right balance would be something like “If player 1 is snowballing and invading player 2, player 2 can sell their soul to get a decent chance of defending against player 1 and a small chance of outright turning the tide and beating them, but even if they maximally sell their soul they still might lose, and if they push Player 1 too much then player 1 probably has a chance to retaliate by selling THEIR soul...”