You’ve committed mind projection fallacy. :) For me games have started out as a hobby and grew into a full blown passion. It’s something I live and breathe about 10 hours day (full time job and then making a game on the side).
I’ll agree that current games suck, but their focus has extended way past teenagers. And just because they are bad, doesn’t mean the medium is bad. It’s possible to make good games, for almost any definition of good.
I was describing my own mind, didn’t get around to projecting it yet.
Let me put the question this way: You can probably make a case for why people should want to be interested in, say, mathematics, physics or effective reasoning, even if they are not already interested in them. Is there any compelling similar reason why someone not already interested in game development should want to be interested in game development?
Sure, but it would be on case by case basis. I think game development is too narrow (especially when compared to things like math and physics), but if you consider game design in general, that’s a useful field to know any time you are trying to design an activity so that it’s engaging and understandable.
You’ve committed mind projection fallacy. :) For me games have started out as a hobby and grew into a full blown passion. It’s something I live and breathe about 10 hours day (full time job and then making a game on the side).
I’ll agree that current games suck, but their focus has extended way past teenagers. And just because they are bad, doesn’t mean the medium is bad. It’s possible to make good games, for almost any definition of good.
I was describing my own mind, didn’t get around to projecting it yet.
Let me put the question this way: You can probably make a case for why people should want to be interested in, say, mathematics, physics or effective reasoning, even if they are not already interested in them. Is there any compelling similar reason why someone not already interested in game development should want to be interested in game development?
Sure, but it would be on case by case basis. I think game development is too narrow (especially when compared to things like math and physics), but if you consider game design in general, that’s a useful field to know any time you are trying to design an activity so that it’s engaging and understandable.