How good an emulation is required?

Read­ing this ar­ti­cle on re­quiring lots of pro­cess­ing power to em­u­late the snes ac­cu­rately, made me think that we will likely have similar is­sues when em­u­lat­ing hu­mans.

I’d imag­ine weird timing and chem­i­cal in­ter­ac­tions be­ing used by the brain as it is an adapt­able sys­tem and might be able adapt to use them if they turn out to be helpful.

This sug­gested to me a few is­sues with no easy an­swers that I could see.

  • Is it bet­ter to em­u­late 1 hu­man faith­fully or 10 hu­mans with oc­ca­sional glitches (for ex­am­ple could no longer ap­pre­ci­ate mu­sic in the same way)

  • How glitch free would you want the em­u­la­tion to be be­fore you gave up your body.

  • How glitch free would you want the em­u­la­tion to be be­fore let­ting it use heavy ma­chin­ery.

  • How glitch free would you want the em­u­la­tion to be be­fore you had it work­ing on FAI.

Also please ig­nore the 3Ghz vs 25Mhz com­par­i­son, it per­pet­u­ates the myth that com­pu­ta­tional power is about clock speed and not op­er­a­tions per sec­ond and mem­ory band­width.