I’ll change a line early on in the manual to “Objects aren’t common, currently. It’s just corpses for now, which are explained on the desire cards they’re relevant to and don’t matter otherwise”. Would that address it? (the card is A Terrible Hunger, which also needs to be changed to “a terrible hunger.\n4 points for every corpse in your possession at the end (killing generally always leaves a corpse, corpses can be carried; when agents are in the same land as a corpse, they can move it along with them as they move)”)
What’s this in response to?
Latter. Unsure where to slot this into the manual. And I’m also kind of unsatisfied with this approach. I think it’s important that players value something beyond their own survival, but also it’s weird that they don’t intrinsically value their survival at all. I could add a rule that survival is +4 points for each agent, but I think not having that could also be funny? Like players pledging their flesh to cannibal players by the end of the game and having to navigate the trust problems of that? So I’d want to play a while before deciding.
I’ll change a line early on in the manual to “Objects aren’t common, currently. It’s just corpses for now, which are explained on the desire cards they’re relevant to and don’t matter otherwise”. Would that address it? (the card is A Terrible Hunger, which also needs to be changed to “a terrible hunger.\n4 points for every corpse in your possession at the end (killing generally always leaves a corpse, corpses can be carried; when agents are in the same land as a corpse, they can move it along with them as they move)”)
What’s this in response to?
Latter. Unsure where to slot this into the manual. And I’m also kind of unsatisfied with this approach. I think it’s important that players value something beyond their own survival, but also it’s weird that they don’t intrinsically value their survival at all. I could add a rule that survival is +4 points for each agent, but I think not having that could also be funny? Like players pledging their flesh to cannibal players by the end of the game and having to navigate the trust problems of that? So I’d want to play a while before deciding.
Thanks for the clarifications!
The second referred to holes in the landscape mentioned in the post, not in the rules.