The game requires 1d6. The match is divided into 6 stages, named DEFCON 6 to DEFCON 1. The game starts at DEFCON 6. Before a player moves he is required to throw a dice: if the value is 1 the game progresses to the next stage.
DEFCON 6: players are constrained to their home half of the board.
DEFCON 5: players now can move anywhere on the board.
DEFCON 4: captures are unlocked.
DEFCON 3: special moves (pawn double move, en passant, promotion, castling) are unlocked.
DEFCON 2: attacking piece also dies on capture event.
I think this moves between stages too quickly. Maybe a d12 or d20 would be better.
Also, it might be fun to allow the stages to decrease as well. Then you could start in the middle of your stages, with normal chess rules, and if the threat level decreases, the board becomes more “peaceful.”
DEFCON Chess
The game requires 1d6. The match is divided into 6 stages, named DEFCON 6 to DEFCON 1. The game starts at DEFCON 6. Before a player moves he is required to throw a dice: if the value is 1 the game progresses to the next stage.
DEFCON 6: players are constrained to their home half of the board.
DEFCON 5: players now can move anywhere on the board.
DEFCON 4: captures are unlocked.
DEFCON 3: special moves (pawn double move, en passant, promotion, castling) are unlocked.
DEFCON 2: attacking piece also dies on capture event.
DEFCON 1: atomic chess variant rules apply.
I think this moves between stages too quickly. Maybe a d12 or d20 would be better.
Also, it might be fun to allow the stages to decrease as well. Then you could start in the middle of your stages, with normal chess rules, and if the threat level decreases, the board becomes more “peaceful.”