Yeah. I had an old post on game depth that described a related idea, measuring how deep a game is by how many increments of “weaker player beats stronger player” it can fit. But I was thinking about the stronger player using lower effort, so the total depth would come out as something like “10x the difference between your low effort and your high effort”. Your idea of using time control is obviously cleaner, so good work :-)
Yeah. I had an old post on game depth that described a related idea, measuring how deep a game is by how many increments of “weaker player beats stronger player” it can fit. But I was thinking about the stronger player using lower effort, so the total depth would come out as something like “10x the difference between your low effort and your high effort”. Your idea of using time control is obviously cleaner, so good work :-)