A lot of Paranoia: A Beginner’s Guide is actually trying to set up a bunch of the prerequisites for making this kind of argument more strongly. In particular, a feature of people who act in untrustworthy ways, and surround themselves with unprincipled people, is that they end up sacrificing most of their sanity on the altar of paranoia.
Like, fiction HPMoR Voldemort happened to not have any adversaries who could disrupt his OODA loop, but that was purely a fiction. A world with two Voldemort-level competent players results in two people nuking their sanity as they try to get one over each other, and at that point, you can’t really rely on them having good takes, or sane stances on much of anything (or, if they are genuinely smart enough, them making an actually binding alliance, which via utilization of things like unbreakable vows is surprisingly doable in the HPMoR universe, but which in reality runs into many more issues).
A lot of Paranoia: A Beginner’s Guide is actually trying to set up a bunch of the prerequisites for making this kind of argument more strongly. In particular, a feature of people who act in untrustworthy ways, and surround themselves with unprincipled people, is that they end up sacrificing most of their sanity on the altar of paranoia.
Like, fiction HPMoR Voldemort happened to not have any adversaries who could disrupt his OODA loop, but that was purely a fiction. A world with two Voldemort-level competent players results in two people nuking their sanity as they try to get one over each other, and at that point, you can’t really rely on them having good takes, or sane stances on much of anything (or, if they are genuinely smart enough, them making an actually binding alliance, which via utilization of things like unbreakable vows is surprisingly doable in the HPMoR universe, but which in reality runs into many more issues).