If I came up with a game in which always saying “[wrong answer], ≈0%” was a winning strategy, I’d conclude not valuing correctness at all was a fatally flawed idea, and the change the rules so that wasn’t true any more, not insist the game was fine, and it’s the people who actually thought about the rules who were playing it wrong.
If I came up with a game in which always saying “[wrong answer], ≈0%” was a winning strategy, I’d conclude not valuing correctness at all was a fatally flawed idea, and the change the rules so that wasn’t true any more, not insist the game was fine, and it’s the people who actually thought about the rules who were playing it wrong.