It’s worth separating harms of wasted time vs degraded experience in a given lifetime. It’s also worth comparing against the very similar worries of previous generations. How much time is spent reading fiction, listening to rock and/or roll music, watching television, playing D&D, etc. seems to be a perennial concern, only with changing specifics.
It’s worth separating harms of wasted time vs degraded experience in a given lifetime. It’s also worth comparing against the very similar worries of previous generations. How much time is spent reading fiction, listening to rock and/or roll music, watching television, playing D&D, etc. seems to be a perennial concern, only with changing specifics.
Yes—I think that all of the examples you mentioned are things that can become a dangerous virtual world for at least some people.