It seems to me that in a competitive, 2-player, minimize-resource-competition StarCraft, you would want to go kill your opponent so that they could no longer interfere with your resource loss?
I would say that in general it’s more about what your opponent is doing. If you are trying to lose resources and the other player is trying to lose them, you’re going to get along fine. (This would be likely be very stable and common if players can kill units and scavenge them for parts.) If both of you are trying to lose them...
Trying to minimize resources is a weird objective for StarCraft. As is gain resources. Normally it’s a means to an end—destroying the other player first. Now, if both sides start out with a lot of resources and the goal is to hit zero first...how do you interfere with resource loss? If you destroy the other player don’t their resources go to zero? Easy to construct, by far, is ‘losing StarCraft’. And I’m not sure how you’d force a win.
This starts to get into ‘is this true for Minecraft’ and...it doesn’t seem like there’s conflict of the ‘what if they destroy me, so I should destroy them from’ kind, so much as ‘hey stop stealing my stuff!’. Also, death isn’t permanent, so… There’s not a lot of non-lethal options. If a world is finite (and there’s enough time) eventually, yeah, there could be conflict.
More generally, I think competitions to minimize resources might still usually involve some sort of power-seeking.
In the real world maybe I’d be concerned with self nuking. Also starting a fight, and stuff like that—to ensure destruction—could work very well.
I would say that in general it’s more about what your opponent is doing. If you are trying to lose resources and the other player is trying to lose them, you’re going to get along fine. (This would be likely be very stable and common if players can kill units and scavenge them for parts.) If both of you are trying to lose them...
Trying to minimize resources is a weird objective for StarCraft. As is gain resources. Normally it’s a means to an end—destroying the other player first. Now, if both sides start out with a lot of resources and the goal is to hit zero first...how do you interfere with resource loss? If you destroy the other player don’t their resources go to zero? Easy to construct, by far, is ‘losing StarCraft’. And I’m not sure how you’d force a win.
This starts to get into ‘is this true for Minecraft’ and...it doesn’t seem like there’s conflict of the ‘what if they destroy me, so I should destroy them from’ kind, so much as ‘hey stop stealing my stuff!’. Also, death isn’t permanent, so… There’s not a lot of non-lethal options. If a world is finite (and there’s enough time) eventually, yeah, there could be conflict.
In the real world maybe I’d be concerned with self nuking. Also starting a fight, and stuff like that—to ensure destruction—could work very well.