Do you have plans in place for music? I’m a rather decent music writer in the domain of video-game-ish music. I can certainly do better than AI generated music, I think AI music generation is really quite bad at the moment. Music with solid/catchy themes can do wonders for the experience—and popularity!
(plus honestly it’s been a while since I’ve gotten to write anything and I’d enjoy doing something creative with a purpose)
No current plans, and not sure if it should have music at all. But it’s good to know we can reach out to you if that becomes important; appreciate you letting us know!
If you’re aiming to get millions of players, I think [no music at all] would be counterproductive. There’s a reason almost every non-trivial game in existence has music. Of course it’s also nice if it’s simple to turn off / customize / replace—but it’s usually a mistake to expect that a high proportion of players are going to significantly customize things.
Music is a way to get some immediate emotional engagement without making meaningful design concessions (most other mechanisms imply some more significant design constraint). If you want millions of players, you want immediate emotional engagement.
If the target audience is (up to) millions, I would highly recommend at least something in the way of a soundtrack, even if it’s just a collection of ambient noises (which is honestly not my wheelhouse). Games feel weird if they’re completely silent, even Plague Inc. has something.
If you do have the budget and time to look for one, the very best composers (the likes of Toby Fox, Christopher Larkin, DM Dokuro) have written tracks so compelling and catchy that they get used all the time outside of the game and become a different form of marketing.
Given you’re not sure, do feel free to reach out, especially if you’re at a stage of “Oh shit we actually might want to have music and we have no time to sort things”. I’d be very happy to just throw together a rough test track so you can get a feel for things.
Do you have plans in place for music? I’m a rather decent music writer in the domain of video-game-ish music. I can certainly do better than AI generated music, I think AI music generation is really quite bad at the moment. Music with solid/catchy themes can do wonders for the experience—and popularity!
(plus honestly it’s been a while since I’ve gotten to write anything and I’d enjoy doing something creative with a purpose)
No current plans, and not sure if it should have music at all. But it’s good to know we can reach out to you if that becomes important; appreciate you letting us know!
If you’re aiming to get millions of players, I think [no music at all] would be counterproductive. There’s a reason almost every non-trivial game in existence has music. Of course it’s also nice if it’s simple to turn off / customize / replace—but it’s usually a mistake to expect that a high proportion of players are going to significantly customize things.
Music is a way to get some immediate emotional engagement without making meaningful design concessions (most other mechanisms imply some more significant design constraint). If you want millions of players, you want immediate emotional engagement.
If the target audience is (up to) millions, I would highly recommend at least something in the way of a soundtrack, even if it’s just a collection of ambient noises (which is honestly not my wheelhouse). Games feel weird if they’re completely silent, even Plague Inc. has something.
If you do have the budget and time to look for one, the very best composers (the likes of Toby Fox, Christopher Larkin, DM Dokuro) have written tracks so compelling and catchy that they get used all the time outside of the game and become a different form of marketing.
Given you’re not sure, do feel free to reach out, especially if you’re at a stage of “Oh shit we actually might want to have music and we have no time to sort things”. I’d be very happy to just throw together a rough test track so you can get a feel for things.
Best of luck!