I’m not going to request any more extra time at this point since I can’t promise myself or anyone else that I’d get the things I wanted to do done in any reasonable amount of time, so will stop now and try those things later. In the end I looked at it with LibreOfficeCalc for a bit and came up with:
It looks like Sylph of Breath and Maid of Hope do decently well in pairs with Mage of Time and Knight of Blood and each other in 4-player groups. Could be completely bogus if more than 2-way interactions are important. But I’ll go with that for the main question and also for Troll Bonus 1, since they sound nice and I can “Hope” that space isn’t required.
For, Troll Bonus 2, I took the games with 4 or more players with class/aspect combos from the team in question and somewhat arbitrarily weighted them by 1.5^(players with combos from team in question—players with other combos). Then I took the weighted win/ weighted loss ratios. The resulting ratios:
Prince of Hope 0.30570369834603 Maid of Time 0.40748379375837 Mage of Doom 0.420345301283368 Witch of Life 0.423639393282491 Seer of Mind 0.431303161503186 Page of Breath 0.446236493426357 Thief of Light 0.452103112303768 Knight of Blood 0.49442917605839 Rogue of Heart 0.495321817146204 Sylph of Space 0.513254186889673 Bard of Rage 0.535594739892861 Heir of Void 0.55043319428873
The Prince of Hope is a notable outlier and prime target for elimination by the troll asking the question. This is also the class/aspect combo with the worst winrate in the dataset as a whole, btw.
Troll Bonus 3: I feel like I still don’t know much about this dataset, but it does seem that class/aspect combos should be chosen with a consistent theme. E.g. if you are going to be an impressive sounding “prince” or “heir” you don’t need “hope” and should go for something suitably edgy like “void”. “Blood” tends to go with classes that sound like they would be physical attackers.Casters might be better with mental-sounding aspects, etc.
I’m not going to request any more extra time at this point since I can’t promise myself or anyone else that I’d get the things I wanted to do done in any reasonable amount of time, so will stop now and try those things later. In the end I looked at it with LibreOfficeCalc for a bit and came up with:
It looks like Sylph of Breath and Maid of Hope do decently well in pairs with Mage of Time and Knight of Blood and each other in 4-player groups. Could be completely bogus if more than 2-way interactions are important. But I’ll go with that for the main question and also for Troll Bonus 1, since they sound nice and I can “Hope” that space isn’t required.
For, Troll Bonus 2, I took the games with 4 or more players with class/aspect combos from the team in question and somewhat arbitrarily weighted them by 1.5^(players with combos from team in question—players with other combos). Then I took the weighted win/ weighted loss ratios. The resulting ratios:
Prince of Hope 0.30570369834603
Maid of Time 0.40748379375837
Mage of Doom 0.420345301283368
Witch of Life 0.423639393282491
Seer of Mind 0.431303161503186
Page of Breath 0.446236493426357
Thief of Light 0.452103112303768
Knight of Blood 0.49442917605839
Rogue of Heart 0.495321817146204
Sylph of Space 0.513254186889673
Bard of Rage 0.535594739892861
Heir of Void 0.55043319428873
The Prince of Hope is a notable outlier and prime target for elimination by the troll asking the question. This is also the class/aspect combo with the worst winrate in the dataset as a whole, btw.
Troll Bonus 3: I feel like I still don’t know much about this dataset, but it does seem that class/aspect combos should be chosen with a consistent theme. E.g. if you are going to be an impressive sounding “prince” or “heir” you don’t need “hope” and should go for something suitably edgy like “void”. “Blood” tends to go with classes that sound like they would be physical attackers.Casters might be better with mental-sounding aspects, etc.