I just rewatched a video I made about a VR experience I made 6 years ago with a bunch of other people. You fly through a 3D slice of a 4D fractal. The beginning has the most interesting morphing geometry.
We made this in only 3 or 4 weeks IIRC. Pretty crazy. I needed to implement raymarching in Unity, which then effectively replaced the entire default rendering pipeline. It was a lot easier than it sounds though, as we did not need to have any interactions with the environment (which would be basically impossible, or at least I don’t know how to do it).
I just rewatched a video I made about a VR experience I made 6 years ago with a bunch of other people. You fly through a 3D slice of a 4D fractal. The beginning has the most interesting morphing geometry.
We made this in only 3 or 4 weeks IIRC. Pretty crazy. I needed to implement raymarching in Unity, which then effectively replaced the entire default rendering pipeline. It was a lot easier than it sounds though, as we did not need to have any interactions with the environment (which would be basically impossible, or at least I don’t know how to do it).