I don’t have the numbers, but I’d tend to roughly classify people who “design games which fascinate them” as indie, and people “who mostly follow what’s known about the gaming market” as savvy business people. If you look at the success rate of the companies and games, most fall within the latter category. People who focus too much on the game often forget that making the game is only half the work in actually getting it out to the players. However, savvy business people often forget how to take risks, and end up creating sequels and clones, which is not optimal in its own right.
I don’t have the numbers, but I’d tend to roughly classify people who “design games which fascinate them” as indie, and people “who mostly follow what’s known about the gaming market” as savvy business people. If you look at the success rate of the companies and games, most fall within the latter category. People who focus too much on the game often forget that making the game is only half the work in actually getting it out to the players. However, savvy business people often forget how to take risks, and end up creating sequels and clones, which is not optimal in its own right.