Thanks aphyer, and thanks for enabling me to spend a lot of time learning Haskell instead of efficiently working towards solving this.
Since I have now been
officially recognized as “the best”
by the all-important Creator of This and Many Other Scenarios, I have some advice for others who might be inclined to participate and to prove your claim wrong:
Just do it
Be curious and have fun
Don’t have too high standards for techniques or tools, just try something—anything you don’t know the answer to already provides you new information
Always keep in mind that any result you do get is incomplete and may well be misleading
...but also that that difference between map and territory is something you may be able to reason about or probe
...and also that it’s always an option to switch to trying something else
Don’t be afraid to be “subjective”—these scenarios are for fun and learning, and of course getting the best result, not for providing some “objective” justification for a decision-maker. Use that natural neural net!
About the difficulty of the scenario:
I think that the quantity of data was a major friction here, such that likely it would have had more participation and more success if both the number of class/aspect combos and the number of games were a lot smaller.
While the option of the reduced dataset was provided, it’s hard to get oneself to do something obviously worse when there’s an “objectively” superior choice available. I guess I ignored my own advice above!
Thanks aphyer, and thanks for enabling me to spend a lot of time learning Haskell instead of efficiently working towards solving this.
Since I have now been
officially recognized as “the best”
by the all-important Creator of This and Many Other Scenarios, I have some advice for others who might be inclined to participate and to prove your claim wrong:
Just do it
Be curious and have fun
Don’t have too high standards for techniques or tools, just try something—anything you don’t know the answer to already provides you new information
Always keep in mind that any result you do get is incomplete and may well be misleading
...but also that that difference between map and territory is something you may be able to reason about or probe
...and also that it’s always an option to switch to trying something else
Don’t be afraid to be “subjective”—these scenarios are for fun and learning, and of course getting the best result, not for providing some “objective” justification for a decision-maker. Use that natural neural net!
About the difficulty of the scenario:
I think that the quantity of data was a major friction here, such that likely it would have had more participation and more success if both the number of class/aspect combos and the number of games were a lot smaller.
While the option of the reduced dataset was provided, it’s hard to get oneself to do something obviously worse when there’s an “objectively” superior choice available. I guess I ignored my own advice above!