a game that is played in order to learn its rules could also be called an experiment. If the mechanics of the game come strictly from social dynamics (althougth social sits on top a stack of emergence) this makes it most easy to see a particular regularity about the social. (a mode where no intentional setup: “lurk more”?). There is quite a bit of normativity about “interpreting” data points (ie p-hacking is bad).
Then a weird thing might come about when the experience is mainly produced to add to the common knowledge of the group. No collapse problem if the experience is the experiencer.
a game that is played in order to learn its rules could also be called an experiment. If the mechanics of the game come strictly from social dynamics (althougth social sits on top a stack of emergence) this makes it most easy to see a particular regularity about the social. (a mode where no intentional setup: “lurk more”?). There is quite a bit of normativity about “interpreting” data points (ie p-hacking is bad).
Then a weird thing might come about when the experience is mainly produced to add to the common knowledge of the group. No collapse problem if the experience is the experiencer.