a more extreme version of the “god created worlds starting from the best, and kept making more until running out of just-barely-good-enough ones”. in this one, it would be a world-creator which has no interest in seeking out making good worlds, focusing on the ones that are most difficult to understand. if that’s the case, we should expect to be in an impactful part of the underlying real world, and so should focus our actions there. we’ll tend to observe continuing to be in an impactful part of the world, but in the underlying real worlds that impact the simulators, we’ll be having impacts that affect things in ways (hopefully somewhat, if we’re skilled and lucky) closer to what we hope for.
a more extreme version of the “god created worlds starting from the best, and kept making more until running out of just-barely-good-enough ones”. in this one, it would be a world-creator which has no interest in seeking out making good worlds, focusing on the ones that are most difficult to understand. if that’s the case, we should expect to be in an impactful part of the underlying real world, and so should focus our actions there. we’ll tend to observe continuing to be in an impactful part of the world, but in the underlying real worlds that impact the simulators, we’ll be having impacts that affect things in ways (hopefully somewhat, if we’re skilled and lucky) closer to what we hope for.