Retain or forget information and skills over long time scales, in a way that serves its goals. E.g. if it does forget some things, these should be things that are unusually unlikely to come in handy later.
If memory is cheap, designing it to just remember everything may be a good idea. And there may be some architectural reason why choosing to forget things is hard.
If memory is cheap, designing it to just remember everything may be a good idea. And there may be some architectural reason why choosing to forget things is hard.