Reminds me of @MalcolmOcean ’s post on how awayness can’t aim (except maybe in 1D worlds) since it can only move away from things, and aiming at a target requires going toward something.
Imagine trying to steer someone to stop in one exact spot. You can place a ❤ beacon they’ll move towards, or an X beacon they’ll move away from. (Reverse for pirates I guess.)
In a hallway, you can kinda trap them in the middle of two Xs, or just put the ❤ in the exact spot.
In an open field, you can maybe trap them in the middle of a bunch of XXXXs, but that’ll be hard because if you try to make a circle of X, and they’re starting outside it, they’ll probably just avoid it. If you get to move around, you can maybe kinda herd them to the right spot then close in, but it’s a lot of work.
Or, you can just put the ❤ in the exact spot.
For three dimensions, consider a helicopter or bird or some situation where there’s a height dimension as well. Now the X-based orientation is even harder because they can fly up to get away from the Xs, but with the ❤ you still just need one beacon for them to hone in on it.
Reminds me of @MalcolmOcean ’s post on how awayness can’t aim (except maybe in 1D worlds) since it can only move away from things, and aiming at a target requires going toward something.