[SEQ RERUN] Ghosts in the Machine

Today’s post, Ghosts in the Machine was originally published on 17 June 2008. A summary (taken from the LW wiki):

There is a way of thinking about programming a computer that conforms well to human intuitions: telling the computer what to do. The problem is that the computer isn’t going to understand you, unless you program the computer to understand. If you are programming an AI, you are not giving instructions to a ghost in the machine; you are creating the ghost.


Discuss the post here (rather than in the comments to the original post).

This post is part of the Rerunning the Sequences series, where we’ll be going through Eliezer Yudkowsky’s old posts in order so that people who are interested can (re-)read and discuss them. The previous post was Grasping Slippery Things, and you can use the sequence_reruns tag or rss feed to follow the rest of the series.

Sequence reruns are a community-driven effort. You can participate by re-reading the sequence post, discussing it here, posting the next day’s sequence reruns post, or summarizing forthcoming articles on the wiki. Go here for more details, or to have meta discussions about the Rerunning the Sequences series.