Also, there is some pretty annoying RNG with the stock trading and yomi generation which are key time bottlenecks. If you reach out to the designer Frank Lantz, he might be glad to see that his game is being used for something valuable and give you what you need to turn off the RNG (or even reconfigure the game into something better for the purpose, as it is a very simple system).
I went back and tried playing it again, and I’m no longer confident in Universal Paperclips. It’s way too heavy on the explore aspect of the explore-exploit tradeoff; you’re constantly bombarded with new things to try and have no way of knowing how much they’re helping you (maximizing things other than paperclips is usually the winning strategy). It probably doesn’t outperform speedrunning most things e.g. various parts of TOTK.
Also, there is some pretty annoying RNG with the stock trading and yomi generation which are key time bottlenecks. If you reach out to the designer Frank Lantz, he might be glad to see that his game is being used for something valuable and give you what you need to turn off the RNG (or even reconfigure the game into something better for the purpose, as it is a very simple system).
I went back and tried playing it again, and I’m no longer confident in Universal Paperclips. It’s way too heavy on the explore aspect of the explore-exploit tradeoff; you’re constantly bombarded with new things to try and have no way of knowing how much they’re helping you (maximizing things other than paperclips is usually the winning strategy). It probably doesn’t outperform speedrunning most things e.g. various parts of TOTK.