AIs are good at recommending existing fun products: movies, games and trips I’d like, based on what I tell it about my taste. But that’s mechanical pattern matching and memorization.
AIs can also figure out what makes things un-fun: nuisances, unfairness, confusion, alienation, and propose practical fixes.
But when I‘m designing a novel experience (event planning, a software product), the intuition for the experiential kernel that would make it fun, meaningful, satisfying, consistently comes from me.
Interesting question—do AIs have a feel for fun?
AIs are good at recommending existing fun products: movies, games and trips I’d like, based on what I tell it about my taste. But that’s mechanical pattern matching and memorization.
AIs can also figure out what makes things un-fun: nuisances, unfairness, confusion, alienation, and propose practical fixes.
But when I‘m designing a novel experience (event planning, a software product), the intuition for the experiential kernel that would make it fun, meaningful, satisfying, consistently comes from me.