Note that the units it’s learning to beat here would normally win easily.
edit: Also, to make this more interesting in an AI sense you’d probably want to rate-limit the computer to issuing orders no faster than a really fast human player can (about 400 per minute).
Here’s a fast-forwarded before-after video of the bot training against a particular enemy type:
http://www.youtube.com/watch?v=0BS8Mbqbnmk&feature=player_embedded
Note that the units it’s learning to beat here would normally win easily.
edit: Also, to make this more interesting in an AI sense you’d probably want to rate-limit the computer to issuing orders no faster than a really fast human player can (about 400 per minute).
edit2: The player who lost a game to the AI points out that he was not playing a serious game at the time: http://www.teamliquid.net/forum/viewmessage.php?topic_id=185949¤tpage=7#140