As a Magic player, I’ve thought that “win-more cards” have a worse reputation than they deserve. You don’t just need to be winning at some point, you need to maintain a winning position long enough to actually end the game. If you’re barely winning, your opponent is much more likely to make a comeback than if you’re totally dominating things.
That’s true, but I feel like the main thrust of the concept is that usually a card that’s pretty good all the time will close out the game just as well as the thing that’s really good when you’re really ahead but otherwise a brick.
That said, any concept that causes you to dismiss a card entirely is a bad one, and probably leads to a lot of sideboarding mistakes.
As a Magic player, I’ve thought that “win-more cards” have a worse reputation than they deserve. You don’t just need to be winning at some point, you need to maintain a winning position long enough to actually end the game. If you’re barely winning, your opponent is much more likely to make a comeback than if you’re totally dominating things.
That’s true, but I feel like the main thrust of the concept is that usually a card that’s pretty good all the time will close out the game just as well as the thing that’s really good when you’re really ahead but otherwise a brick.
That said, any concept that causes you to dismiss a card entirely is a bad one, and probably leads to a lot of sideboarding mistakes.