Have you read about dath ilan? AFAIK, the best “core” post is this AMA with Yud, and AFAIK this Yudfic does the most worldbuilding (if anyone has better intros, please suggest).
I find it highly believable that in a world as optimized and moloch-opposed as dath ilan, intelligence tests AND intelligence/rationality amplification exersizes probably use the video game principles you’ve described here; it’s often just outright better to structure user interfaces like that.
I don’t know how long it will take for the current industry to pump out something that can work this well though; the current equilibria incentivizes developers to send players into a trance-like “zombie mode” similar to social media, often even including the same skinner box dynamic that ultimately results in sifting through garbage 95% of the time, and only getting what they came for 5% of the time. If you make a really well-worded argument that a video game could fix/improve large numbers of people, the way that TOTK inspires people to become engineers, or that The Sequences, CFAR Handbook, and Cognitive Strategy Tuning can increase intelligence directly, then you might be able to convince a critical mass of people in the industry to pump out something good in a timely fashion.
Have you read about dath ilan? AFAIK, the best “core” post is this AMA with Yud, and AFAIK this Yudfic does the most worldbuilding (if anyone has better intros, please suggest).
I find it highly believable that in a world as optimized and moloch-opposed as dath ilan, intelligence tests AND intelligence/rationality amplification exersizes probably use the video game principles you’ve described here; it’s often just outright better to structure user interfaces like that.
I don’t know how long it will take for the current industry to pump out something that can work this well though; the current equilibria incentivizes developers to send players into a trance-like “zombie mode” similar to social media, often even including the same skinner box dynamic that ultimately results in sifting through garbage 95% of the time, and only getting what they came for 5% of the time. If you make a really well-worded argument that a video game could fix/improve large numbers of people, the way that TOTK inspires people to become engineers, or that The Sequences, CFAR Handbook, and Cognitive Strategy Tuning can increase intelligence directly, then you might be able to convince a critical mass of people in the industry to pump out something good in a timely fashion.