A while ago I thought it’d be pretty neat to have a MMORPG based around in-game maths/physics/programming/logic puzzles. Kind of like a dynamic Project Euler, but with a prettier steampunk-hipster-narrative front-end, and instead of levelling up by gaining some abstracted measure of experience, you levelled up by actually getting good at doing stuff.
I’m mostly throwing this idea out there so someone else doesn’t have to, not because I think it’s actually a good idea. I struggle to think up a way a rationality-based MMORPG would be fun to play.
*dies* Didn’t you hear everyone yelling at you to stop using the chain rule? If you’d read the wiki page before the fight, you’d have known that it draws aggro like mad in this dungeon. That’s why everyone but the tank was practicing with limits last night.
A while ago I thought it’d be pretty neat to have a MMORPG based around in-game maths/physics/programming/logic puzzles. Kind of like a dynamic Project Euler, but with a prettier steampunk-hipster-narrative front-end, and instead of levelling up by gaining some abstracted measure of experience, you levelled up by actually getting good at doing stuff.
I’m mostly throwing this idea out there so someone else doesn’t have to, not because I think it’s actually a good idea. I struggle to think up a way a rationality-based MMORPG would be fun to play.
Product rule skill level 2 achieved! New skill unlocked: Chain rule!
A wild composite function appears!
*dies* Didn’t you hear everyone yelling at you to stop using the chain rule? If you’d read the wiki page before the fight, you’d have known that it draws aggro like mad in this dungeon. That’s why everyone but the tank was practicing with limits last night.