This happens largely because so many players effectively focus largely on their own survival rather than the survival of their team, so they become afraid to speak out or otherwise try to help the village win, and that the villager side is in various ways the harder one to play well. Whereas if the villagers are good enough at working together, getting people talking and analyzing Bayesian evidence, they can win remarkably often, including a high chance of identifying a werewolf at game start without any hard evidence.
In werewolf, there’s a tradeoff as a villager between playing optimally for the current game vs. glomarizing sufficiently that you’re not immediately outed next game when you draw the werewolf role.
In werewolf, there’s a tradeoff as a villager between playing optimally for the current game vs. glomarizing sufficiently that you’re not immediately outed next game when you draw the werewolf role.