Aside from that. you seem to think that when I am talking about halting a sim, I am emulating some gradual process like fallign asleep. I’m not.
I was not thinking that you were talking about a gradual process.
I think you are just conflating consciousness (conscious experience) and sense-of-self. It is quite possible to have the one without the other. eg severe amnesiacs are not p-zombies.
I agree that I am not being clear enough (with myself and with you) and appear to be conflating two concepts. With you’re example of amnesiacs and p-zombies two things come to my mind:
1) p-zombies: when talking about ethics (for instance in my Effective Egoist article) I was aiming at qualias, instead of just sim. conscious agents (with conscious experience as you say). To come back to your first comment, I wanted to say that “identity and continuity of consciousness” contribute to qualia, and make p-zombies less probable.
2) amnesiacs: in my video game I don’t want to play with a world full of amnesiacs. If whenever I ask questions about their past they’re being evasive, it does not feel real enough. I want them to have some memories. Here is a claim:
(P) “For memories to be consistent, the complexity needed would be the same as the complexity needed to emulate the experience which would produce the memory”
I am really unsure about this claim (one could produce fake memories just good enough for people not to notice anything. We don’t have great memories ourselves). However, I think it casts light on what I wanted to express with “The question is always how do you fake it.” Because it must be real/complex enough for them not to notice anything (and the guy in the me-sim. too) but also not too complex (otherwise you could just run full-simulations).
I was not thinking that you were talking about a gradual process.
I agree that I am not being clear enough (with myself and with you) and appear to be conflating two concepts. With you’re example of amnesiacs and p-zombies two things come to my mind:
1) p-zombies: when talking about ethics (for instance in my Effective Egoist article) I was aiming at qualias, instead of just sim. conscious agents (with conscious experience as you say). To come back to your first comment, I wanted to say that “identity and continuity of consciousness” contribute to qualia, and make p-zombies less probable.
2) amnesiacs: in my video game I don’t want to play with a world full of amnesiacs. If whenever I ask questions about their past they’re being evasive, it does not feel real enough. I want them to have some memories. Here is a claim:
I am really unsure about this claim (one could produce fake memories just good enough for people not to notice anything. We don’t have great memories ourselves). However, I think it casts light on what I wanted to express with “The question is always how do you fake it.” Because it must be real/complex enough for them not to notice anything (and the guy in the me-sim. too) but also not too complex (otherwise you could just run full-simulations).
Why? To what extent?
I was trying to use evidence from (presumed) real life.
I don’t know why you would “want” to be in a simulation at all. Most people would find the idea disturbing.