Sounds good! Free brains are neat indeed. If you are interested in doing game programing, you’ll have to learn C# (in context of Unity3D engine). If you want to become more familiar with game design, I would suggest reading A Book of Lenses. I’ll keep your name in mind, and I’ll let you know when the next game starts. Thanks!
Edit: From Luke’s interview, I gather that people who are good at math can help with FAI research. Something to consider. Also, while I was replying to AlexMennen, I realized I am looking for people who are already interested in game design / programming. People who can pull their own weight and more, since that’s very important in the start-up world, which is what this will feel like in the beginning.
Good alternatives to Unity3D: making web games in Flash, or in Ruby/Python (for text-heavy “static” games); or make Android games in java, or iPhone/iPad games in Objective C.
Unity3D can create executables for Android and iPhone/iPad, so you code once and it’s pretty much automatically ported to all platforms (including Flash in very near future). You just can’t top that.
Sounds good! Free brains are neat indeed. If you are interested in doing game programing, you’ll have to learn C# (in context of Unity3D engine). If you want to become more familiar with game design, I would suggest reading A Book of Lenses. I’ll keep your name in mind, and I’ll let you know when the next game starts. Thanks!
Edit: From Luke’s interview, I gather that people who are good at math can help with FAI research. Something to consider.
Also, while I was replying to AlexMennen, I realized I am looking for people who are already interested in game design / programming. People who can pull their own weight and more, since that’s very important in the start-up world, which is what this will feel like in the beginning.
Good alternatives to Unity3D: making web games in Flash, or in Ruby/Python (for text-heavy “static” games); or make Android games in java, or iPhone/iPad games in Objective C.
Unity3D can create executables for Android and iPhone/iPad, so you code once and it’s pretty much automatically ported to all platforms (including Flash in very near future). You just can’t top that.