Reason 3: Artifact Wasn’t Random Enough but Was Perceived as Random in Bad Ways
I’m curious what effects perception of randomness. (Based on this post, it was tied into skill in Artifact, and ‘I don’t know what’s going on’ over a lot of variables whose importance (or lack there of) is unclear amplifies the effect, but it’s not clear what people are okay with about decks, aside from familiarity.)
Solving a lot of them, I believe, would have been enough.
Like 5, or 8?
All around a great post, and a good wrap up for the Sequence (although a complicated game dying is sad).
I’m curious what effects perception of randomness. (Based on this post, it was tied into skill in Artifact, and ‘I don’t know what’s going on’ over a lot of variables whose importance (or lack there of) is unclear amplifies the effect, but it’s not clear what people are okay with about decks, aside from familiarity.)
Like 5, or 8?
All around a great post, and a good wrap up for the Sequence (although a complicated game dying is sad).