Neat game in the link! I played it until I ran into some non-obvious ones, solved them, and then thought about what kinds of AI code might automate the solution process. When I came back here, your analogy between the game and solving math problems changed from opaque to beautiful :-)
I wonder if there is a pedagogical application? Maybe it would work as a side exercise in the intro to math/physics classes, so you could use the game plus the verbal analogy to help students vividly experience the way that playing with a tough problem for a while can be productive?
If you play Scrabble, it’s also important to have ways to not get locked into the first word or near-word that occurs to you. If you’re more serious about the game than I am, you’ll have heuristics for getting closer to the best possible use of the letters you’ve got.
It wouldn’t surprise me if it was possible to put together a course that covers a great deal of rationality with video games for examples. And which covers more of rationality by teaching how to design video games.
Neat game in the link! I played it until I ran into some non-obvious ones, solved them, and then thought about what kinds of AI code might automate the solution process. When I came back here, your analogy between the game and solving math problems changed from opaque to beautiful :-)
I wonder if there is a pedagogical application? Maybe it would work as a side exercise in the intro to math/physics classes, so you could use the game plus the verbal analogy to help students vividly experience the way that playing with a tough problem for a while can be productive?
I”m glad you liked it.
If you play Scrabble, it’s also important to have ways to not get locked into the first word or near-word that occurs to you. If you’re more serious about the game than I am, you’ll have heuristics for getting closer to the best possible use of the letters you’ve got.
It wouldn’t surprise me if it was possible to put together a course that covers a great deal of rationality with video games for examples. And which covers more of rationality by teaching how to design video games.
Hmmm… A Young Lady’s Illustrated Primer?