Generate a fantasy world with certain rules of magic. The goal is to figure out precisely what those rules are, all the while working towards some end goal. Perhaps this could be run by a handful game masters who know exactly what the rules are supposed to be, or magics are input into a computer program, so no one knows for sure. One would promise to keep the rules secret once figure out. This would encourage proper hypothesis testing and thoughtful use of evidence, especially if resources are limited. I suspect this wouldn’t just be a one-off, but a repeatable exercise if one had multiple worlds or the ability to arbitrarily generate the system. Perhaps one could engage in duels using the uncovered magics, and would be able to encourage creativity by applying these in different ways. I’d imagine one could use systems much like those in role playing games, but but qualitatively based perhaps?
Generate a fantasy world with certain rules of magic. The goal is to figure out precisely what those rules are, all the while working towards some end goal. Perhaps this could be run by a handful game masters who know exactly what the rules are supposed to be, or magics are input into a computer program, so no one knows for sure. One would promise to keep the rules secret once figure out. This would encourage proper hypothesis testing and thoughtful use of evidence, especially if resources are limited. I suspect this wouldn’t just be a one-off, but a repeatable exercise if one had multiple worlds or the ability to arbitrarily generate the system. Perhaps one could engage in duels using the uncovered magics, and would be able to encourage creativity by applying these in different ways. I’d imagine one could use systems much like those in role playing games, but but qualitatively based perhaps?
There was a card game based around hypotheses in a class I took once which I’ve improved upon somewhat here: https://lordregexrationalist.wordpress.com/2015/09/29/rationalist-belief-card-game/