Also, perhaps, having people compete at newly designed games, so that everyone has the same amount of time to learn the rules and how to win, given the rules.
Perhaps we could design puzzles that intentionally have places where one would make a mistake, error, or wrong choice, and such errors are visible (to an observer who knows the puzzle) when made.
Let’s see...
Prediction contests are an obvious one.
Also, perhaps, having people compete at newly designed games, so that everyone has the same amount of time to learn the rules and how to win, given the rules.
Perhaps we could design puzzles that intentionally have places where one would make a mistake, error, or wrong choice, and such errors are visible (to an observer who knows the puzzle) when made.