I thought that the distinguishing feature of munchkinry is that it’s an ingenious solution which cannot be effectively reused, and thus its main utility is inspirational. Like the Kobayashi Maru test hacking, or winning a Game Room battle by rushing the gate, or, in less fictional cases, using airplanes as powerful incendiary projectiles, or winning over $100k by gaming a game show.
I thought that the distinguishing feature of munchkinry is that it’s an ingenious solution which cannot be effectively reused, and thus its main utility is inspirational. Like the Kobayashi Maru test hacking, or winning a Game Room battle by rushing the gate, or, in less fictional cases, using airplanes as powerful incendiary projectiles, or winning over $100k by gaming a game show.
Some people use the term that way, but at least in the pen and paper roleplaying world it is closer to how D_Malik is using the term.